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The Seventh Career:
Building an Innovation Keiretsu
From the Conversation with John Kao
The Idea Factory
San Francisco, California
April 12th, 2000
I. Childhood: Multiple Contexts
John Kao: When Professor Nonaka introduced me to an audience, he said that I came from many contexts, which probably related to my interest in the subject of innovation and creativity...
II. The First Six Careers
Ive had a number of different career goals, so maybe one of my specialties is serial retirement. Career 1: musician. The high point of my musical career was spending three months playing with Frank Zappa and the Mothers of Invention in L.A. when I was eighteen
Career 2: Jungian Psychoanalyst
Career 3: Professor at Harvard Business School
Career 4: Founding Companies
Career 5: The Idea Factory 1.0
Career 6: Producing Hollywood Films
III. Lessons for Innovation from Hollywood
Priniciple 1: Every Movie Starts with One Person
Principle 2: Project-Centered Staffing
Priniciple 3: Culture of Collaboration
Priniciple 4: Weaving of Diverse Disciplines
IV. The Blind Spot
Its the fact that, on the one hand, if innovation practices are focused on ideation, all youll get is a bunch of ideas. But ideas are easy and they dont necessarily lead to value
So the question then became, what are the practices that enable that kind of speed and continuity and volume of innovation activities to occur?
V. Three Core Elements of the Emerging New Model
Ill give you three core elements. One is design
The essence of design is prototyping and iteration. Its a process for getting to unpredicted outcomes
The second core elemenet is theater
Theater is how you transform your perspective and develop an emotional reaction to what you see that changes something profoundly.
The third and final leg is about designing integrated organizational systems. In our language, it would be designing an idea factory for a company
VI. Career 7: The Idea Factory 2.0-Innovation Keiretsu
What we are doing now is essentially version 2.0 of our company. Version 1.0 was that big companies would come here and we would work with them and help them change. Version 2.0 is that we want to be in the business of creating assets, leveraging the intellectual capital
In a way, its kind of like a keiretsu that were setting up here. I think of this almost like an innovation keiretsu
There are four sorts of glue that keep this keiretsu together: Cross-ownership
; people who see the whole picture
; processes
; projects
VII. Catching the Entrepreneurial Process in Flight
Everything starts because somebody falls in love with an idea or an opportunity. Otherwise, nothing happens. Thats really the first thing, almost by definition. You need the initial spark...
VIII. Jamming
The whole corporate culture agenda around innovation boils down to: How do you create a brand identity for innovation that allows people to be brave and step forward and do new things?
IX. Holding Spaces
Ideas are easy, theyre just the starting point
Having some kind of prototyping process within a certain kind of innovation-oriented environment that allows the prototype to be done on its own schedule, would be at least a next place
.
X. Reflection: After-Interview Lunch Conversation
"because hes building up the other side of the digital economy" (Nonaka on Kao)
XI. The Power of Place
On the physical place: "We believe that physical place is really important
"
On the mental dimension of place: "Thats part of what we mean when we emphasize to companies that they need to figure out their story. Theres a big difference between what people physically do in a company and the kind of mental space theyre in, which relates to whether theyre feeling like theyre a part of the corporate story
so that on top of the literal landscape of day-to-day tasks, theres another landscape. It has a different topology
"
On the spiritual dimension of place: "But if the story works, you progress to the third level, which is yet another landscape. The great Zen philosophers talk about how at the moment of enlightenment, space and time have a different meaning and theres a great mental clarity. That burst of insight
has a different landscape again. Its yet another shape imposed on the physical and the mental
"Most companies design their architectures for physical efficiency. There is not much of a sense of how the physical place enables the story or the purpose...
XII. Economies of Discovery
I make a distinction between economies of scale and what I call "economies of discovery." Economies of discovery are about how you organize, spend, and manage resources so that you get discovery
XIII. Methods and Tools
We often start off sessions with the curtains closed and the theater lights on, because we want people to come into a very different place from business-as-usual. Then we have spotlights that have words on them "Welcome to The Idea Factory" and we may have music playing
We want them quickly to get into the mood that theres a drama about to happen, theres anticipation...
XIV. Gift Economy
Theres something very moving about a person whos decided to take more risk or to change their lives to try to get something done that they really believe in. Most organizations are not that good about giving those people the extra courage or the resources to do what they do. I love trying to help out people who are stepping forward in that way
XV. Creating A New Discipline
My whole career was really influenced by reading this science-fiction book when I was ten years old
XVI. Bio
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